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They wear the same cultist's outfit as the cultists listed above, except Master Cultists and Arch Cultists, who wear the warlock outfit instead. These cultists have the ability to use Destruction magic as well, but prefer to summon flame atronachs and seekers to fight alongside them. Master Cultists and Arch Cultists have the same miscellaneous items and daggers as other cultists, and have a 50% chance to carry a Staff of Chain Lightning, Staff of Fireballs, or a Staff of Ice Storms and do not have the leveled lists for atronach forge recipes.
Restoration: Scroll of Bane of the Undead, Scroll of Guardian Circle. Illusion: Scroll of Call to Arms, Scroll of Harmony, Scroll of Hysteria, Scroll of Mayhem. Destruction: Scroll of Blizzard, Scroll of Fire Storm. Conjuration: Scroll of Conjure Storm Atronach, Scroll of Dread Zombie. On death, cultists have a 10% chance to drop potions and poisons, and a 5% chance to drop one of the following scrolls: If the quest Conjuration Ritual Spell or Good Intentions was completed, they are also carrying up to two atronach forge recipes in their inventories - one at 2% chance for each completed quest. In addition to the gear listed above, cultists have a small chance to carry potions, poisons, soul gems, Novice or Apprentice level spell tomes, ingredients (common, uncommon, or rare), recipes, and a small amount of gold. They also have a 10% chance to carry a leveled Conjuration or Destruction staff. Arch Cultists wear a standard warlock outfit instead, consisting of a pair of boots along with black mage robes, hooded black mage robes, robes of Alteration, robes of Destruction, robes of Restoration, or robes of Fortify Magicka Rate.Ĭultists also carry a leveled dagger ( iron, steel, orcish, dwarven, elven, glass, or an enchanted dagger of any quality from iron to Daedric). All cultists of Miraak wear a uniform of robes, boots, gloves, and an eerie bone mask.
Cultists are members of the Conjurer NPC class and use Destruction spells in battle.